Monday, February 28, 2011

"Extra Consideration"

The Escapist decided to let Your's Truly, Zero Punctation's Yahtzee and Extra Credits' James Portnow have a lil' email debate and assemble the result into a column. In other words: Two of the most important voices in the gaming world... and, for some reason, also me ;)

Here we are, debating the state of console gaming: Take a look.


Adam said...

Interesting read. My take on motion controls is that when used properly they do add something that wasn't there before. I loved Okami and RE4's use of the controls on the Wii (and those were just ports) and I am so excited to try motion plus Zelda when it finally comes out. Heck, even the addition to games where it wasn't even necessary like Super Mario Galaxy just felt nice. And honestly I prefer waggling to button mashing if I have to pick one.

Yahtzee's take was to be expected. He always makes great points but I feel I'm never completely on his side as after watching his stuff for so long I feel we game for different reasons and like very different games. He's always interesting to listen to though.

Mark said...

nice. looking forward to more of this, if it happens.

i'm pretty much split btwn yours and yahtzee's point of view. i enjoy motion controlled gaming, but i think i'm with him that the replacing-a-button-press thing is kind of pointless. metroid prime / RE4 controls, though, absolutely enhance the experience.

akkuma420 said...

I agree with Yahtzee on this one.
If your going to make a game "Simulate" something, then it should directly simulate it. (steering wheel/sports equipment/gun)
Nothing worse than being told flail your Wii mote in a counter clockwise circular motion to throw a grenade... or shake the controller up and down vigorously to do a spin attack.
It's just a overly complicated/gimmicky way of pressing a button.
I would much rather sit back and relax while a play a game, not be forced to play with unresponsive gimmicky motion controls that just don't seem to work half the time.
I love Nintendo, but I do believe they had no intention of making life long fans of the company happy in any way, the motion controls where made to make money by suckering in casual gamers and children.
So far it has seemed to work great, they have sold millions of consoles and are comfortable again.
Thing is, by this happening it has given sony and microsoft a false sense of where tech is going.
Sony and Microsoft just see's how much money Nintendo made from the Wii and automatically assumes that "motion controls are the future!" when in reality it's purely because the Wii was able to grab a whole new audience of gamers.
The casual gamer.
Nintendo basically set gaming back a couple of years by introducing a gimmick to the industry just so they could get themselves out of the red.
IMO anyways.

TheAlmightyNarf said...

"To me, this is a scary indicator - the single biggest industry reshaping since dual-analog controls happened not because an inventive new game demanded it or because someone had a "crazy" idea... it happened because Shigeru Miyamoto gets bored easily and his bosses had nothing left to lose."

Best line of the whole bit.

Lucas Neumann said...

"Two of the most important voices in the gaming world"

Yeah... riiiiight.

Tim said...

I have to agree with Lucas. You're dick riding too much.

Chris Cesarano said...

I honestly agree that they are important, even though Yahtzee loses that first glamor after you've listened to him in a while.

But these ARE people that not only treat games as art, but critique them as a professional critic should. The games critic is in a unique position where they ought to be able to analyze a game as an art form AS WELL as critique it based on software design and usability. Most modern reviewers are just your average gamer that happens to write well (or perhaps I should say better than the alternative). They know nothing of either critique or software design, and thus...well, just look at the face of modern games journalism for the result.

I think the fellows at GamersWithJobs are equally excellent, though, as is BrainyGamer. I kind of wish The Escapist included Shamus Young in this list, but the column seems to be more targeted towards the video providers.

phulse said...

I totally agree that Yahtzee is an important voice. He's one of the few gaming critics on the web that people actually know by name. Most other critics aren't, they're just known by website. People will ask "what did IGN think of this?" or "what did GameSpot think of this?", but when Yahtzee reviews something, people aren't asking "what did The Escapist think of this?" they're asking "what did Yahtzee think of this?" Additionally, his criticism is complex and unforgiving, but always constructive. And often hilarious.

James Portnow is also definitely very important, though he is relatively new in the public eye. The fact is that a lot of developers don't have a voice with the public that isn't usually filtered through PR bullshit. James offers a perspective of game development that we rarely see. He knows what goes into making a game and he understands all sides of most issues in gaming. He's also very well-spoken and he has a lot of hope for the future of the medium. Additionally, Bob has been a big proponent of Extra Credits since before they ever went on The Escapist, so I believe he's being sincere.

The only other people I can think of that are more important in the gaming world (that is to say, the gaming world, not the game development world) are the Penny Arcade guys.

Nick said...

So, is this going to be a weekly thing?

Kendall said...

Wow, that was a great read.
Is this going to be a regular thing?
I could totally see myself reading this on a regular basis.

Smashmatt202 said...

This is what I've been dreaming off. And mega crossover with three of the best contributors to the Escapist... And perhaps all of gaming...

Perhaps... Not likely.