I was actually thinking about that episode while watching this video.For me, it's easy to think that Sony's just had several lucky breaks and in reality, they don't know what they're doing half the time.
I was thinking about getting a PS3 earlier this year, but the whole hacking issue and then PSN implosion gave me pause. I'm not one to go around hanging companies that screw up because they all do at some point and it does not take much effort to dig up dirt on anyone these days. But this debacle was just not very encouraging.Sort-of-on-topic: Didn't Sony just post huge losses for the fiscal year as well or are my wires crossed? Should make their E3 presentation very interesting to watch this year.
I only recently made my way through the Game Overthinker archives and enjoyed them very much. This one was one of my favorites, right up there with your salute to Kirby. Great job.
I think it is very cool that they plug relevant episodes of your show as additional information or another viewpoint.Your shows are excellent, and they deserve it. Extra Credits is excellent, and I feel it is no small thing when they plug you.Precept building upon precept, to the edification of all (if I may borrow terms used often in my old religion)
I agree with everything except for ONE REALLY REALLY MAJOR FLAW in that EC video's argument.Storing data server-side credit card info for the PSN is actually ENTIRELY UNECESSARY when said credit card info could be saved as form data on the consoles themselves. This way you wouldn't have to retype in anything so long as a) you manually wiped the cache, b) have a new or replaced console, or c) have a change in some of the info (e.g. address, credit card #, credit card security code, and/or card expiration date, at least one of those would come with each new card you'd get when the old one expires).The only things that truly need to be stored server-side are the transaction number and the PSN account username. Through those two, in case of a dispute or service/tech-support issue, anything and everything else can be referenced on a case-by-case basis (by this I mean, if anything comes up and other information is required, the client can provide that directly to Sony, which can use stored, offline UNIX databases to keep track of individual client issues, much like the Geek Squad would at your local Best Buy).By making this form data on the console's cache (read: client-side data, not server-side), it negates the possibility for a hacker to compromise personal data..... because there's no data stored company side.The PSN does not need this information to exist. It just needs programming and the servers and routers to not only handle that programming but user traffic as well.Regarding the outage, however, it wasn't JUST a PSN issue. This, I believe, is what has allowed gamers to think this is a Playstation-centric issue. IT ISN'T. It's a lot bigger than you realize. Almost everyone in the west of the US has been affected. The largest routing system west of Saint Louis is Sony. 16 OC12s. If a packet crosses the Mississippi it goes through Sony. This means that some of the reports of credit fraud Sony had denied was PSN hack related may have still been done through Sony's systems, and it's affecting the company in severe ways right now.But that's typical of this blog and others, I guess. Why go for the big picture when you could go for the small slice, eh? *rolls eyes*
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