Honestly, I think Droid has a much better chance at giving Nintendo a run for their money than Apple ever will. Not only because of the whole "buttons" issue (which has kept me away from even being slightly interested in developing for the iPhone/Pod/Pad), but mostly because the Apple platform is tyrannically run dystopia that even more draconian than Nintendo in the late 80s and early 90s.Droid, on the other hand is a much more open platform on both the hardware and software fronts. Not only can just about anyone develop for the platform however they want to, even bypassing the ap store altogether if they want, but just about anyone can make Droid hardware meaning that it's really only a matter of time until someone puts out what is essentially a GameBoy running Droid OS (with any luck, that being Nintendo themselves).It's that potential hardware Nintendo should be afraid of.
Frankly I can not wait to se"VIDEO GAMESAREWEEEEEIRD!
Well, I've got an iPad and play some games on it, it really isn't that bad. It lends itself really well to Point-and-click adventures (Machinarium for instance) and the Final Fantasy 3 for iPad is not that bad either. And the most awesome game I've played in ages: Jetpack Joyride (this coming from someone who plays Xbox 360 6 days a week)
I suddenly want to see a full episode of your OTHER show about Skyward Sword now...would definitely give Ivan something to really talk about with it too...
At any one time, Apple has three years of product designs finalized, so if there's ever going to be an iPhone with buttons, it won't show up before 2015 or so. Here is a link to a peripheral that does interact with the iPhone to add buttons to its gaming interface. I doubt that you'll ever see an iOS device with buttons. Yes, recently Apple has begun to advertise graphics capabilities on the iPhone and iPad, and yes, iOS and Android represent nearly 60 percent of the handheld gaming market, but adding buttons counters Apple's design aesthetic and goals. The reason Apple designed the iPhone without any buttons (except the "Home" button mainly used to close apps) in the first place was because software keyboards and buttons have an adaptability to different types of applications that hardware keyboards or buttons do not. Apple, a company that prides itself on simple design, would not add buttons to the iPhone because it would detract from the aesthetics of the product and because it limits the number of potential commands within games. Narf is probably right regarding Android becoming more successful in adapting its hardware and/or software to accommodate gaming. Much like Windows, which offers a non-integrated computing experience (opposed to Apple, whose hardware and software must be used with each other [legitimately; yes i'm aware of Hackintosh]) Android allows more freedom for developers of games. (It's an entirely different question of which one provides a better experience)
It's a bit specious to count smartphone operating systems as handheld game platforms in and of themselves. It's why people don't compare the amount of PCs out there as relevant towards video game consoles. Partly because, as is true with both PCs and Smartphones, you are not guaranteed that each consumer that owns each device will purchase game related software.Also, it doesn't help that the App Store has almost cripplingly low revenues for any developer that wants to take it seriously, simply because there are too many developers making too many apps. The Gold Rush is over, and now the big companies are moving in to muscle out the indies.The App Store is also plagued with plagiaristic games that will sooner rather than later get Apple into a lot of deep and hot water because they claim to personally approve each title. Just recently there was an iPad app that lifted whole tracks, items and segment from Mario Kart Wii and just dropped them into a game. If Apple doesn't crack down on this, they'll be sued into oblivion for being complicit in content theft.
How disappointing. I was waiting for another Junk Drawer Episode for a while to see your reaction to Nintendo releasing an official timeline for the Zelda series. :/
The Sony-Ericsson PLAY might be what you are looking for - a gaming phone which runs an open OS so any developer can make games and there are SNES emulators for Android out there so YOU COULD PLAY SMB3.IGN reviewed it a while backhttp://www.ign.com/articles/2011/05/27/sony-ericsson-xperia-play-reviewhttp://www.sonyericsson.com/cws/products/mobilephones/overview/xperia-play?cc=gb&lc=en
It's quite impressive.
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